● SENIOR CHARACTER ANIMATOR · GAMEPLAY & DIRECTION
CHARACTER.
IN EVERY
MOVE.
I’m Kyle Tsutsumi-Hypnar. I animate characters for games, from the first pose to the final Unity implementation. 16 years in game animation, with practical experience in Maya and Unity.

Game of War: Fire Age / Creature animation
SELECTED PORTFOLIO / 2026
PUBLIC REEL / CREATURE ANIMATION
LIVERMORE, CALIFORNIA
Maya / Unity / Gameplay / Mocap / Mobile + VR
EXPERIENCE ACROSS
THESE GAME TEAMS

IRL STUDIOS
The team behind Gym Class
01 / SELECTED CREDITS
GAMES. ROLES.
CONTRIBUTIONS.
THE GAMES
PROJECT / STUDIO
MY ROLE
A selection of shipped games and current work, with my role and contribution beside each credit.
MY CONTRIBUTION

Gym Class
IRL Studios · VR basketball
CURRENT
Senior Animator

WWE Universe
Deer Hunter World
Tap Sports Baseball
Glu Mobile · Shipped mobile titles
Senior Animator



Game of War: Fire Age
Mobile Strike
Machine Zone · Live mobile games
Animator
Rigging & character setup

Champs: Battlegrounds
Quark Games · Mobile tactics
Animator
Electronic Arts · Associate Animation Director
Animation direction across mobile projects, mocap planning, quality standards, and artist mentoring.
DIRECTION & LEADERSHIP
02 / WHAT I BRING TO A TEAM
01
Characters with presence.
Clear posing, convincing weight, and intentional timing. Animation shaped around the character, the camera, and the action.
KEYFRAME · BODY MECHANICS · MOCAP
02
Motion that works in play.
Experience taking animation into Unity, building state machines, and connecting performance to gameplay.
UNITY · RETARGETING · IMPLEMENTATION
03
A shared creative direction.
Experience guiding animation teams, mentoring artists, managing outsourcing, and connecting art with production.
DIRECTION · FEEDBACK · PIPELINES

Walk cycle / Original drawing
03 / THE ANIMATOR BEHIND THE WORK
AN ANIMATOR’S EYE.
A COLLABORATIVE
APPROACH.
I’m Kyle, an animator based in California with 16+ years of experience making characters move for games. My work spans mobile, VR, and a wide range of characters and play styles.
I care about the details that make movement feel right and the collaboration that gets it into players’ hands.
SELECTED EXPERIENCE
JUN 2025 TO PRESENT
IRL Studios
Senior Animator · Gym Class
Keyframe and mocap animation for VR basketball characters. HumanIK retargeting, implementation from Maya into Unity, and locomotion and reactions for AI players. Contract from June; Senior Animator from September 2025.
APR 2021 TO MAR 2024
Electronic Arts
Associate Animation Director · Senior Animator
Directed animation across mobile projects, set quality standards and production workflows, and mentored artists. Led mocap from session planning through engine implementation. Associate Animation Director from November 2021.
OCT 2017 TO APR 2021
Glu Mobile
Senior Animator
Shipped WWE Universe, Deer Hunter World, and Tap Sports Baseball. Animated athletes, hunters, and animals in Maya and Unity, with CineMachine camera sequences and locomotion and interaction state machines.
JAN 2015 TO AUG 2017
Machine Zone
Animator · Rigging & character setup
Rigged and animated assets for Game of War: Fire Age and Mobile Strike. Built consistent animation workflows and supported handoffs between art and engineering.
04 / START A CONVERSATION
LET’S MAKE
SOMETHING MOVE.
Have a role, a project, or an animation challenge in mind? I’d love to hear about it.
Livermore, California